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Glossary

Here's a glossary of the various terms used in the Wavestorm game and what they mean.

  • Aurometer - Magic Point meter. The reservoire magic spells draw from. Using Wavestorms decreases the amount of MP you have. You can't cast a Wavestorm if you have too little or no MP.
  • Backpack - Most Wavestorm Defenders carry this knapsack to keep their items in. You can hold an infinite number of items in it.
  • Critical Hits - Every so often, a Wavestorm Defender will attack an enemy, and the stress of battle will add an extra oomph of power to their attack. This is a critical hit, and it will cause more damage to enemies when it happens.
  • Datascope - A portable form of the Earth personal computer; standardly used by most humans in the Wavestorm universe. Acts like a personal computer with a wide range of functions, including scanning functions. In the game, it shows up as a GUI-style control panel during battle, for easier attack layout.
  • Dextometer - Ability Point meter. A special type of points gained from defeating enemies. AP can be used to buy magic spells from the shop.
  • Euphometer - Health Point meter. Maximum Health Points increase depending on your current level, but once your HP runs out, you're defeated.
  • Kenometer - Experience Point meter. You gain these points from defeating various enemies. Gaining the amount of EXP specified allows your level to increase.
  • Defender -
    1. A person that has the ability to use light/color oriented magic spells. Usually referred to as a "Wavestorm Defender".
    2. A specific class of Wavestorm person; ex. Paladin, Echelon, Shadow Mage, Assassin, etc. Yes, there are classes, but the mIRC script doesn't (and probably won't) support them. If the MMORPG version of this game ever gets out of the design stage, you'll see classes then.
  • Level - Your own rating. As levels increase, so do the maximum HP and MP. The maximum level that can be reached is 100; a level 100 Wavestorm Defender is referred to as a Wavestorm Master.
  • Modifier - A small device that fits into a socket in a weapon. This device will transform the standard weapon into a new, unique one and will grant the user one or more special status effects.
  • Omega Storm -
    1. Omega Storm is a mode that a Wavestorm Defender shifts into. The Defender gains a bit of energy from every piece of damage they take, and after so much of it, they can shift into this mode. Once in Omega Storm mode, a Wavestorm Defender can fire off massive moves that combine physical attacking and magic.
    2. The specialized moves a Wavestorm Defender can use when in Omega Storm mode.
  • Omnis - The form of currency in the Wavestorm universe. You can use omnis to buy various items in the shop.
  • Shop - A general store where you can pick up 56 different helpful items, as well as your 7 1st Tier Wavestorm spells. Shops accept both AP and Omnis as currency, depending on what you're buying.
  • Terminus -
    1. Very similar to the Omega Storm, Terminus is a mode that a Wavestorm Defender's body shifts into when they're very close to death. It allows them to fire off physical/magic combo moves of mass damage to give them a chance to win before they're defeated.
    2. The specialized moves a Wavestorm Defender can use when in Terminus mode.
  • Wavelength - The specific color a Wavestorm Defender is attuned to.
  • Wavestorm -
    1. The dynamic mIRC RPG battle engine.
    2. The designation of a person with special powers attuned to light.
    3. The various spells that a Wavestorm Defender can cast. There are 4 different tiers of Wavestorms.

Status Effects

The following is a list of status effects you can be hit with in-game.

  • Asleep - Incapable of movement or any sort of attack/option until woken up (cured or attacked).
  • Barrier - Only 1/4th physical damage is taken, and enemies hurt themselves when they attack.
  • Blurred - A random target is chosen everytime an attack is made.
  • Cloned - Physical clone will perform identical attacks, dealing out twice the damage to enemies.
  • Confused - No control over your actions and will physically attack a random person every turn.
  • Dodge Up - Dodge rating is up; better chance of dodging physical attacks.
  • Energized - Physical attack power is stronger; more damage to opponents.
  • Fortified - No damage taken by any physical attack.
  • Frenzied - No control over actions; physically attacking random people every 5 seconds.
  • Hasted - Turns go twice as fast as normal.
  • Hyper Frenzied - The effect is listed "Frenzy", but it's really a more powerful version, resulting from a person being Frenzied and Hasted at the same time. The player attacks random people every 3 seconds instead of 5, and is physically hurt themselves each time they attack. After about 45 seconds, they'll automatically drop out of the mode due to bodily overexertion and exhaustion.
  • L. Shielded - Light shield makes all attacks take half damage.
  • M. Fortified - No damage taken by any magical spell.
  • Neutralized - No damage taken by any physical or magical attack, but only physical attacks are an option.
  • Poisoned - Minor damage taken at the beginning of every turn.
  • Reflecting - Magical attacks get bounced back at the caster.
  • Regenerating - At the beginning of every turn, minor health is gained until HP is at max.
  • Rescue - Immediately before being defeated, the target will be brought back to life with half energy.
  • Shadow - No damage taken by any physical or magical attack.
  • Slowed - Turns more than twice as slow as normal.
  • Stopped - Incapable of movement or any sort of attack/option until cured.
  • Teleporting - All attacks are dodged by teleporting behind the enemy and physically counterattacking.
  • Void - Incapable of casting any magic spells.
  • Weakened - Physical attacks deal out less damage.