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Items
There are 56 items you can buy from the game's shop that can be used in battle. Some give you HP, some give you MP, some
get rid of status ailments, some add them, most attack people with elemental powers, and one even brings people back to
life. Just like physically attacking and using magic spells, you must highlight the name of the person you wish to use an
item on, and that includes yourself. Make sure to take a good selection of items into battle with you; they can always
provide some help in the heat of the battle. Here's what's for sale. Going into the shop (using the bottom of the
Datascope, or through the right-click menu) will show you what's for sale manually, as well as how much omnis and AP you
have.
The items are slightly out of order; the haste/slow/stop/confusion causing items are status effect ones, but they come later in
the game's listings, at numbers 38, 39, 40, and 50.
HP/MP Effects
- Medicine - Gives 50 HP. Costs 50 Omnis.
- Medicant - Gives 350 HP. Costs 150 Omnis.
- Pharmacon - Gives 2000 HP. Costs 400 Omnis.
- Mystic - Gives 50 MP. Costs 40 Omnis.
- Mana - Gives 250 MP. Costs 250 Omnis.
- Nostrum - Replenishes your HP and MP. Costs 500 Omnis.
- Panacea - Replenishes party's HP and MP. Costs 1000 Omnis.
- Paragon - Brings a person back to life. Costs 300 Omnis.
Status Effects
- Neutralizer - Cures poison. Costs 75 Omnis.
- Lentor - Counters haste. Costs 65 Omnis.
- Valor - Cures slow and stop. Costs 65 Omnis.
- Vigor - Cures weak status. Costs 65 Omnis.
- Cachexy - Poisons a specified target. Costs 105 Omnis.
- Travail - Boosts physical attack strength. Costs 155 Omnis.
- Atony - Weakens physical attack strength. Costs 130 Omnis.
- Abatis - Sets up a shield to block physical attacks. Costs 240 Omnis.
- Screen - Sets up a shield to block magical attacks. Costs 270 Omnis.
- Abolisher - Destroys physical or magical shields. Costs 215 Omnis.
- Recoil - Increases dodge ability. Costs 185 Omnis.
- Cataleptic - Decreases dodge ability (must already be heightened). Costs 145 Omnis.
- Frantic - Gives a target frenzied status; thrice damage and twice speed, but no control over themselves. Costs 250 omnis.
- Immotile - Cures frenzied status. Costs 203 Omnis.
- Dispatch - Hastes a specified target. Costs 95 Omnis.
- Torpor - Slows a specified target. Costs 95 Omnis.
- Coma - Stops a specified target. Costs 100 Omnis.
- Muddle - Gives a target confused status; no control over themselves. Costs 185 Omnis.
Color-Oriented Items
- Calidity - Hits for small fire damage. Costs 375 Omnis.
- Scintilla - Hits for medium fire damage. Costs 1310 Omnis.
- Sirocco - Hits for large fire damage. Costs 2625 Omnis.
- Phosphor - Hits for small lightning damage. Costs 375 Omnis.
- Lanthorn - Hits for medium lightning damage. Costs 1310 Omnis.
- Electrode - Hits for large lightning damage. Costs 2625 Omnis.
- Glebe - Hits for small earth damage. Costs 375 Omnis.
- Chersonese - Hits for medium earth damage. Costs 1310 Omnis.
- Colures - Hits for large space damage. Costs 2625 Omnis.
- Douche - Hits for small water damage. Costs 375 Omnis.
- Syringe - Hits for medium water damage. Costs 1310 Omnis.
- Macerator - Hits for large water damage. Costs 2625 Omnis.
- Serac - Hits for small ice damage. Costs 375 Omnis.
- Rime - Hits for medium ice damage. Costs 1310 Omnis.
- Glaze - Hits for large ice damage. Costs 2625 Omnis.
- Madcap - Hits for small blast damage. Costs 375 Omnis.
- Outbreak - Hits for medium blast damage. Costs 1310 Omnis.
- Volley - Hits for large blast damage. Costs 2625 Omnis.
- Gleam - Hits for small holy damage. Costs 375 Omnis.
- Moonbeam - Hits for medium holy damage. Costs 1310 Omnis.
- Lambent - Hits for large holy damage. Costs 2625 Omnis.
- Quintal - Hits for small gravity damage. Costs 375 Omnis.
- Penumbra - Hits for medium shadow damage. Costs 1310 Omnis.
- Burthen - Hits for large gravity damage. Costs 2625 Omnis.
- Bulb - Hits for small light damage. Costs 350 Omnis.
- Shrill - Hits for medium sound damage. Costs 1305 Omnis.
- Beacon - Hits for large light damage. Costs 2615 Omnis.
- Draft - Hits for small wind damage. Costs 385 Omnis.
- Skiff - Hits for medium wind damage. Costs 1320 Omnis.
- Whisk - Hits for large wind damage. Costs 2635 Omnis.
Modifiers
In addition to the regular 56 items and 7 spells in the shop, there are also 9 very expensive Modifiers you can buy. These
devices attach to your weapon, turning it into a new, unique weapon that grants the user one or more special status
effects. The 1st Modifier does not need to be bought in the Shop as it comes standard with normal weapons; the other 9 are
the ones you must buy before you can use them.
- Standard - Regular weapon. Costs 0 Omnis.
- Dodge Boost - Your dodge rating is increased by 200%. Costs 7000 Omnis.
- Attack Reaction - An energy field surrounds you during battle, hurting anyone that comes in to physically attack you. Costs 5000 Omnis.
- 2x Power - Each time you attack, the weapon steals away MP or Omega Points to boost attack damage up to 200%. Costs 6000 Omnis.
- Energy Container - Drop a fuse into the weapon and it takes on that color's aspects. Costs 2000 Omnis.
- Regen HP - You gain HP every turn, but your dodge drops to 0%. Costs 9000 Omnis.
- Regen MP - You gain MP every turn, but your HP slowly drains. Costs 8000 Omnis.
- Perma-Haste - You are permanently sped up during the entire battle. Costs 30000 Omnis.
- 3x Victory - Rewards won after battle are tripled. Costs 30000 Omnis.
- Super Modify - Increased attack power and dodge, HP and MP regen, perma-haste, and 3x victory with no detriments. Costs 50000 Omnis.
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