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Music

Here are the songs in Wavestorm's soundtrack. Many are incomplete right now. To use these songs in the game, download them, and rename the files to just the number (ex: 05.mp3, 16.mp3), then place them in a sub-folder in the WS directory called Music (ex: C:\Program Files\mIRC\Wavestorm\Music\05.mp3). After that, simply toggle the Music button on the Datascope. Tracks 1 through 15 are the stage themes; 16 is the victory song. Note that you don't have to use the tracks below; any MP3 will work, so you can customize the soundtrack to what you want as well.

TitleLengthStatusLinkDate UploadedDescription
5: Space Station1:16Incomplete GoSeptember 30, 2002 I was hesitating to put these tracks here, since they're oibviously incomplete, but I might as well. I'll be uploading more tracks from the game as I work on them, even though they're not even done yet. This one's probably the best of the ones up here, though it's lacking in quality a bit.
8: Wind Tunnel0:32Incomplete GoSeptember 30, 2002 This one's even less done than the first one, and I plan on taking the intro and stringing it out a bit; everything comes in too fast at the same time.
9: Highway3:24Complete GoJuly 29, 2003 I actually liked the way this turned out. Heavy Electro drumkit, like most Highway stages in RPG's. It's even got SFX of motorcycles revving their engines and passing each other by. I should probably go back and add some reverb effects and other things.
13: No Man's Land0:43Incomplete GoMarch 25, 2002 Exploring some possibilities here. I think the deserty feel is in there, but not enough, so I'll have to work with it some more. I do plan on fooling around with Acid 2.0 to get some better drums in there though.
16: Victory Theme2:03Complete GoJuly 29, 2003 Wavestorm's victory tune; this will only play at the end of a battle in Team mode. It's got the standard epic beginning, which is sort of a mix between Final Fantasy 8's and Skies of Arcadia's victory intro, followed by an elongated rock/techno section with low volume crystal leads. The MP3 is longer than it should be, but when this is put into the actual game, it'll probably fade within 10 to 20 seconds, so you won't be hearing anywhere near that entire 2 minutes of tunage anyways.