





| |
Music
Here are the songs in Wavestorm's soundtrack. Many are incomplete right now. To use these songs in the game, download
them, and rename the files to just the number (ex: 05.mp3, 16.mp3), then place them in a sub-folder in the WS directory
called Music (ex: C:\Program Files\mIRC\Wavestorm\Music\05.mp3). After that, simply toggle the Music button on the
Datascope. Tracks 1 through 15 are the stage themes; 16 is the victory song. Note that you don't have to use the tracks
below; any MP3 will work, so you can customize the soundtrack to what you want as well.
| Title | Length | Status | Link | Date Uploaded | Description
| |
5: Space Station | 1:16 | Incomplete |
Go | September 30, 2002 |
I was hesitating to put these tracks here, since they're oibviously incomplete, but I might as well. I'll be uploading more
tracks from the game as I work on them, even though they're not even done yet. This one's probably the best of the ones up
here, though it's lacking in quality a bit.
| |
8: Wind Tunnel | 0:32 | Incomplete |
Go | September 30, 2002 |
This one's even less done than the first one, and I plan on taking the intro and stringing it out a bit; everything comes in
too fast at the same time.
| |
9: Highway | 3:24 | Complete |
Go | July 29, 2003 |
I actually liked the way this turned out. Heavy Electro drumkit, like most Highway stages in RPG's. It's even got SFX of
motorcycles revving their engines and passing each other by. I should probably go back and add some reverb effects and other
things.
| |
13: No Man's Land | 0:43 | Incomplete |
Go | March 25, 2002 |
Exploring some possibilities here. I think the deserty feel is in there, but not enough, so I'll have to work with it some
more. I do plan on fooling around with Acid 2.0 to get some better drums in there though.
| |
16: Victory Theme | 2:03 | Complete |
Go | July 29, 2003 |
Wavestorm's victory tune; this will only play at the end of a battle in Team mode. It's got the standard epic beginning,
which is sort of a mix between Final Fantasy 8's and Skies of Arcadia's victory intro, followed by an elongated rock/techno
section with low volume crystal leads. The MP3 is longer than it should be, but when this is put into the actual game,
it'll probably fade within 10 to 20 seconds, so you won't be hearing anywhere near that entire 2 minutes of tunage anyways.
| |
|