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Spells

This page gives detailed info on the various magic spells in the game and what they do. The page is designed as a guide to look back on whenever you need to know what spell does what. 3rd Tier spell descriptions to come soon.


1st Tier - Single Wavestorms

  • Red - Fire
    • Red Flame - Fire 1; a fireball explodes out of the caster's hands and flies over to the enemy, encasing them in sudden flame
    • Pink Egress - Drain; red energy waves flow from the target to the caster, slightly healing them, and taking same amount of HP away from enemy
    • Crimson Inferno - Fire 2; several fireballs fall from the sky and hit the enemy
    • Maroon Zone - Air around one enemy suddenly explodes, blasting them with fire damage
    • Coral Pyrogen - Fire 3; one huge fireball strikes the enemy, exploding the immediate area with vicious flames
    • Bronze Empyrosis - Poison; fire spurts out from the caster and the temperature rises slowly, becoming unbearable, causing the target to start progressively losing HP
    • Amber Holocaust - Fire 4; several fireballs revolve around the enemy and suddenly converge on the ground beneath them; then the ground explodes, sending lava straight into the enemy
  • Yellow - Electricity
    • Yellow Voltage - Lightning 1; a single bolt of lightning strikes an enemy
    • Khaki Fortify - One party member completely protected against physical attacks for 5 turns
    • Golden Electron - Lightning 2; several lightning bolts strike the enemy
    • Lemon Corrosion - Any fortification shields put up on the target get broken down
    • Chiffon Blast - Lightning 3; the player throws a yellow-ish gem at the enemy, and a lightning bolt strikes the gem, exploding it and covering the enemy in the discharge
    • Ochre Dynamo - Electric lattice energizes character and makes physical attacks stronger
    • Topaz Discharge - Lightning 4; several lightning bolts strike in a circle around the enemy, then one huge bolt strikes them. The combined static and regular bolt fires all their nerves off at once, shocking them tremendously
  • Green(Brown) - Earth/Space
    • Green Quake - Quake 1; a small earthquake causes the enemy to stumble and fall to the ground, smacking himself
    • Lime Shift - Quake 2; a huge earthquake occurs, then several rock spikes shoot out of the ground, straight into the enemy
    • Sienna Shower - Several hundred asteroids fly down into the atmosphere and collide into the enemy
    • Tan Cataclysm - Quake 3; a large earthquake causes one massive spike to shoot out of the ground, puncturing the enemy, and flinging him into the air, at which point he gets hit by flying rubble from same earthquake, which knocks him back to the ground
    • Pale Meteorite - One gigantic meteor gets caught in the earth's gravity and falls, smashing the enemy
    • Jade Gully - Party member digs underground, doubling their dodge rating
    • Emerald Fragment - A huge tornado gouges the ground, several billion pieces of rubble flowing inside it, and smashes the enemy
  • Blue - Water
    • Blue Lather - Water 1; several bubbles float over to the enemy and pop in rapid succession, damaging them
    • Aqua Soothe - Puts a single enemy to sleep
    • Indicolite Stifle - A large bubble surrounds the enemy and slowly cuts of their air supply (poison)
    • Teal Storm - Water 2; acid rain falls over the enemy, damaging them
    • Cyan Flood - Water 3; water spouts out of the ground in several locations and floods the area, damaging the enemy
    • Cerulean Irrigate - Beneficial effects from spells such as Khaki Fortify, Ochre Dynamo, Jade Gully, Lilac Biform, Beige Shift, Iron Reflux, and Obsidian Palisade are canceled out
    • Sapphire Tide - Water 4; a huge tsunami crashes over the enemy
  • Purple - Ice
    • Purple Frost - Ice 1; a snow flurry comes in and drops on the enemy
    • Plum Burst - Enemy is frozen in a perfect crystal; can't do any actions for 7 turns
    • Orchid Crystal - Ice 2; several ice crystals appear surrounding the enemy and slash in at him
    • Darkviolet Replicant - A crystal mirror is set up in front of a party member so that any enemy spells reflect right back at the enemy
    • Slateblue Shard - Ice 3; one gigantic shard of ice drops from the ceiling and impales the enemy, then shatters, sending scourging ice shards throughout their body
    • Lliac Biform - A physical clone of a party member is created for 5 turns (all physical attacks by said party member count twice)
    • Amethyst Fresco - Ice 4; a combination of hail and snow drop on the enemy, and freeze them into a perfect statue. Several hundred shards of ice then shoot from the surface inside to the enemy, shattering the crystal and damaging them
  • White - Cure
    • White Energy - Cure 1; droplets of a white liquid fall on a party member, healing them
    • Snowy Purify - White sparkles of energy throw black crystals out of a party member's body, getting rid of any bad status ailments
    • Ivory Healing - Cure 2; white spheres of pure energy float into a party member, giving them back some HP
    • Honeydew Recall - Restore 1; one party member is brought back to life with partial health
    • Almond Regeneration - Cure 3; a cylinder of light envelopes the party member, healing them
    • Diamond Vitalize - Restore 2; one party member is brought back to life with full health
    • Pearl Virtue - Holy; sparkling beams of light from the sky wrap around an enemy and expand into a large health-sapping sphere
  • Beige - Time/Blast
    • Beige Shift - Haste; Several energy casings snap onto the arms and legs of the party member, speeding them up to twice their normal speed for 7 turns
    • Antique Orbit - Beams of energy rotate around all enemies, damaging them
    • Peach Constriction - Time itself compresses around the enemy, crushing them horribly
    • Mint Decel - Slow; Particles of energy bombard the enemy, slowing them down to half their normal speed for 7 turns
    • Whitesmoke Halt - Stop; enemy flashes stone for a split-second and turns back to normal, but is completely frozen for 7 turns
    • Bone Echo - Casts the exact same spell that the last party member before you(r turn) cast
    • Gainsboro Alpha - Huge cube of energy envelopes a single enemy, damaging them
  • Black - Shadow/Gravity
    • Black Spectre - Demi 1; a circle of blackness converges on the enemy
    • Slate Darkness - Shadow attack; enemy's strength is weakened; physical attacks from them dish out much less damage
    • Uraninite Euthanasia - 1 in 10 chance of enemy simply dropping dead
    • Dim Tension - Demi 2; two black discs of pure gravity enclose an opponent, putting insane crushing pressure on them
    • Stilpnomelane Reflux - When player is next attacked, whether physical or magical, they automatically dodge and teleport behind enemy, then immediately physically attack
    • Obsidian Palisade - One party member completely protected against magical attacks for 5 turns
    • Dark Void - Demi 3; a huge black hole sucks the enemy into its event horizon, smashing them
  • Orange - Light/Sound
    • Orange Flare - Light 1; burst of light explodes around target's head
    • Cetineite Throb - Multiple sound pulses give target a poisonous headache
    • Pararealgar Breaker - Sound 1; sound waves pummel the target's body
    • Alacranite Vacate - Light photons are sucked from the immediate area, stopping target from using magic for 5 turns
    • Saneroite Bang - Sound 2; sonic booms cause miniature explosions around the target
    • Desautelsite Morph - A funnel of light converts 15% of health energy to light for full MP
    • Lotharmeyerite Emanate - Light 2; fierce explosion of millions of light particles damage the target
  • Gray - Wind
    • Gray Gale - Gust 1; fierce wind knocks target to the ground
    • Iron Obscure - Gales blow in circles around the target, confusing them
    • Schorl Congeal - Gust 2; wind blasts cause damage by dropping target's internal temperature
    • Coronadite Elude - Wind gales blow in an aura around target, increasing dodge
    • Betekhtinite Intensity - Wind blows steadily behind target, increasing their attack power
    • Psilomelane Monsoon - Gust 3; Hurricane gusts pick target up and slam them to the ground
    • Cryptomelane Levanter - Gust 4; tornado winds fling the target into the sky

2nd Tier - Double Techniques

  • Red/Yellow
    • Tomato Revolution - A single lightning bolt strikes the ground, and several fireballs revolve around the bolt. The lightning bolt turns into a single huge ball of electricity, and the entire spinning circle of electricity and fire flies at one enemy
    • Salmon Incendiary - A lightning bolt strikes the earth, releasing a hidden pool of magma that bubbles up and shoots lava at all enemies
    • Lightcoral Combustion - Multiple lightning bolts converge in midair, creating a ball of energy that envelopes all enemies. The ball then shrinks to miniscule size and explodes, releasing a sudden flare of fire
  • Red/Green
    • Chocolate Rupture - Several fireballs strike the ground in front of one enemy, exploding it and shooting dirt and rocks at them
    • Peru Aiguille - Flaming rock spires shoot out of the ground straight up at one enemy
    • Indian Mantle - A massive earthquake opens a chasm in the ground, and geysers of fire shoot out, damaging all enemies
  • Red/Blue
    • Scarlet Magma - A massive fireball strikes a large puddle of water, combining into a pool of lava that floods around the enemy's feet; damaging them
    • Mahogany Fibrosis - Bubbles of fire float in the air, and all enemies take a breath, sucking them down their throats and scarring their respiratory systems for damage
    • Sepia Geyser - A wall of fire appears before the caster, and they shoot a horizontal column of water through it, turning the column into a geyser of vicious, burning water vapor that splatters all enemies
  • Red/Purple
    • Pumpkin Polearm - A spear of ice with fire swirling inside it flies into one enemy. When it pierces, it explodes, causing both damage and poison
    • Cerise Zone - A fireball flies into the middle of an ice crystal lattice and explodes it, sending the ice fragments revolving around the entire area
    • Apricot Matrix - A net of fire combines with a large pane of ice to create a swirling energy grid that sears the enemy
  • Red/White
    • Mistyrose Firebird - Ball of fire disappates over all dead party members and restores them to full health
    • Goldenrod Phoenix - A phoenix comes and recalls all dead party members to partial health and blasts all enemies for fire damage
    • Cadmium Barrier - Temperature of the surrouding air raises so high that a barrier of heat that protects target from physical damage
  • Red/Beige
    • Sunset Supernova - A young star is shifted forward through time until it becomes a massive supernova that explodes and damages one enemy tremendously
    • Signal Volcano - A volcano appears from the ground and blasts molten rock into all enemies at super speeds
    • Qundacridone Viscera - Fire seeps into the enemy's pores and sears his insides from head to toe. Time then shifts back and sears him again
  • Red/Black
    • Darkred Dilation - Several fireballs fall into a circular shadow of darkness on the ground. Said shadow expands and grows as the fireballs enter it, and once it gets too big it explodes, slicing up all enemies with fragments of shadow
    • Saddle Inversion - Hundreds of fireballs fall into a black hole, and the severe energy ruptures the hole and makes it collapse in on itself. The black hole turns into a white hole, a polar oppposite, and promptly explodes, blowing one enemy far away for lots of damage rather than drawing them in
    • Firebrick Antipode - A huge fireball explodes around the enemy, and is immediately reversed as the entire area gets sucked into a black hole. The insane opposites blow one enemy's sight, stopping and damaging them
  • Yellow/Green
    • Jonquil Petrify - One teammate is powered up by being surrounded by wood with lightning shooting through it. This spell increases defense
    • Nickel Outburst - Lightning strikes the ground, causing an explosion of rock and gravel to rain on the enemy
    • Primrose Bedrock - Electricity shoots through a boulder, turning it into a glowing mass of stone that rolls into the enemy and explodes
  • Yellow/Blue
    • Wheat Leapfrog - A small pool forms at all enemies' feet. A single bolt of lightning strikes on enemy, and uses the pool to jump from enemy to enemy, damaging everyone
    • Papaya Cloudburst - A full thunderstorm erupts, with lightning crashing and rain pouring over all enemies
    • Cornflower Tempest - A hurricane develops over the ocean and spins in to land, devestating the enemies
  • Yellow/Purple
    • Thistle Relocate - Ice surrounds one target and electricity runs through the ice and into the caster, copying any beneficial status effects the target has to the caster
    • Monaco Sphere - A ball of energy silently floats up from the ground, and millions of droplets of freezing water in the air coalesce with it to form a lightning/ice ball that shatters at one enemy's touch and sends electricity and sharp blades of ice straight through them
    • Lavender Strike - A frozen streak of lightning impales the enemy
  • Yellow/White
    • Buff Lattice - A large ball of pure electrical energy is thrust at all team members, recharging HP by half the maximum
    • Diarylide Haze - A huge cloud of sparking white energy floods the area and shocks the enemy
    • Hansa Fluctuate - Several hundred bands of electric light ripple up and down the area
  • Yellow/Beige
    • Desert Fury - A ball of electricity shoots straight into the target's head while blast energy shoots into their body, frenzying them
    • Canary Static - A bolt of lightning strikes all enemies, delivering damage and paralyzing them for one turn
    • Maize Replay - A lightning bolt zaps one enemy. The beige energy then fluxes time and causes the zap to repeat itself several hundred times in a two second period for mass damage
  • Yellow/Black
    • Deco Melange - A spiky shadow ball flowing with electricity explodes in mid-field, sending the lightning at the caster, and the shadow fragments at the target. The caster is hit with Khaki Fortify, and the target is hit with Slate Darkness
    • Driftwood Magnetize - Electricity hits the ground sending random objects into the air. A gravity field then surrounds all enemies, making all the random objects fly into them for damage
    • Salmon Decant - Lightning bolts pour into a black hole, expanding it and making it cover the area, dousing the enemy in electricity and intense gravity
  • Green/Blue
    • Springgreen Divert - The enemy stands in a lake as it drains into the earth, taking them with it
    • Forest Mudslide - A tidal wave flows into a crumbling mountain to send a landslide of mud flying at all enemies
    • Aquamarine Typhoon - A massive hurricane is formed and strikes all enemies
  • Green/Purple
    • Turquoise Avalanche - An avalanche of snow comes down a mountainside, carrying with it a tremendous amount of boulders and foliage, and slams into all enemies
    • Seagreen Pierce - A block of ice shoots from the ground and encases one target within frozen ice and rock. The ice shatters, and rocks pummel the target while shards impale them
    • Violet Aerolite - A meteor made entirely of glass falls from the sky straight into the enemy, shattering into a million pieces and scourging all eneies
  • Green/White
    • Caribbean Crater - A large flash of white energy forces a gravel slope to crumble into a pit, dropping the enemy
    • Litchfield Surge - Bands of white energy drop around the area, filling the ground, causing an upsurge of earth that hits the enemy
    • Chromium Drive - Strikes of white energy hit and explode the ground in a direct line towards the enemy
  • Green/Beige
    • Moccasin Stutter - Meteors fall from the sky, but freeze right when they smack the enemy, thus continually hitting them over and over for massive damage before the final impact
    • Almond Crush - Trees surrounding the enemy fall, and time slows as they crush the enemy
    • Fern Detonation - A large field of blast energy explodes underground up into the enemy
  • Green/Black
    • Burlywood Decay - As shadow covers them, a plethora of trees rot and fall to the ground, pulling the enemy with them
    • Cadet Eclipse - A distant planet covers the sun, creating a solar eclipse. The target will automatically look up at it directly, and it has a 1 in 5 chance of killing them (enhanced version of Dark Euthanasia)
    • Olive Collapse - A rumbling earthquake sends several spikes out the ground and through a black hole. The black hole condenses them, and they come out the other side as millions of tiny spikes, which smack into all enemies and sail right through their bodies for lots of damage
  • Blue/Purple
    • Rendir Asylum - Huge icicles drop from the sky, imprisoning the enemy whilst the whole area is flooded, leaving no room for escape. They drown in their icy prison, causing their HP to drop
    • Denim Fog - A huge block of dry ice lands in the playing field and a huge tidal wave comes in and rams into it. This makes the dry ice create a steamy fog around the playing field that makes it difficult for enemies to attack you and your allies (dodge increase)
    • Cobalt Freeze - Water floods the area, covering the enemy, freezes, and then shatters
  • Blue/White
    • Powder Rescue - If you cast this spell on a party member, the minute they die they're brought back to life with partial energy, regardless of whether you're active at the time
    • Azure Recover - Ivory Healing for everybody; a huge whirlpool of healing waters swirl around the party, restoring everyone's HP to full
    • Blizzard Fountain - Waterfalls pulsing with energy wash all enemies away
  • Blue/Beige
    • Bisque Current - Mint Decel for everybody; onrushing water envelopes all enemies' legs and slows them all down
    • Pacific Spritz - The summoner floods the arena, then blasts energy underneath the opponent, which creates a typhoon surrounding the opponent, doing water and blast damage
    • Mauve Corrosion - Water pours onto the enemy and is slowed through time, increasing rust factor and damaging the opponent
  • Blue/Black
    • Navy Cataract - A lethal black waterfall pours on the enemy; each drop of water is a mini black hole that compresses the enemy where it hits and damages them
    • Phthalo Immersion - A perfect sphere of water centers itself around the enemy's head, drowning them for several seconds and downing their HP
    • Midnight Stormdrain - A massive whirlpool with a black hole at the bottom sucks the enemy in
  • Purple/White
    • Sebring Vigorize - A healing snowstorm floods around a party member constantly, increasing their HP every turn until they're at max
    • Wine Enfusion - Hail enfused with pure energy rains on the enemy
    • Targo Splash - Ice falls into a pool of energy, sending powered crystal chunks splashing out at the enemy
  • Purple/Beige
    • Wisteria Blizzard - A massive ice crystal explodes and shoots into all enemies extremely fast for damage
    • Periwinkle Crack - Ice freezes the enemy and then cracks their body at tremendously slow speed
    • Titanium Descent - A tremendous amount of sleet falls to the ground at supersonic speeds, causing explosions everywhere they hit
  • Purple/Black
    • Fuchsia Glacier - A large glacier drops from the sky at incredible speeds, with the help of a black hole below, and falls into one enemy
    • Magenta Malevolency - Caster encases target in ice while a shadow-wraith zooms in and starts sucking up energy; causes stop and depletes MP
    • Indigo Lapidation - Caster freezes target causing blood vessels to contract, then surrounds target in a gravity sphere, closing off the blood vessels, making them start to explode, and causing major damage
  • White/Beige
    • Zinc Retouch - Caster uses it initially (no MP) to record current stats, then uses it again later to revert back to recorded stats
    • Nimbus Streak - Pure energy rushes through the area, hasting all teammates
    • Angelic Conversion - Caster heals all targets then reverses time, which reverse heals and drains energy from everybody to their allies, and slows them all along with it
  • White/Black
    • Silver Nocturne - One party member turned into an invincible shadow for 20 turns
    • Crystal Reflux - White matter and Black antimatter are shot together, and when they connect, they form a huge energy paradox that continues into a huge explosion, damaging everyone
    • Graphite Neutralize - One teammate protected from all physical and magical attacks for 10 turns (this cannot be reversed). As a consequence, however, the party member can only attack physically during that time
  • Beige/Black
    • Darkslate Compression - Enemies are accelerated to the speed of light before thrown right into the event horizon, giving them huge damage
    • Carbon Dispatch - A time hole is summoned, which shifts all enemies forward hundreds of years, compressing their bodies and decomposing them, then throwing them back to the present for damage
    • Silverstone Refraction - Caster prepares to scourge himself with shadow fragments, creates a capsule of dark energy around themselves, steps out of it, and stops time. They then push the target into the capsule and start time back up again. Trapped in the capsule, the target takes the fragment rush
  • Orange/Red
    • Vison Oxidization - Caster shoots a stream of fire down a funnel of sound-compressed air, creating a massive explosion
    • Tobac Oscillate - Caster sends sonic vibrations through the target's body
    • Modore Blinder - Burst of fire explodes in target's face, causing damage and blurring his vision
  • Orange/Yellow
    • Herni Breach - Caster uses magnetic fields and sound waves to send ore shrapnel everywhere
    • Ribes Vibranium - Caster uses two chunks of metal as a speaker to produce a sonic boom
    • Roi Conduit - Caster stops air vibrations and uses the better conductivity to expand a lightning bolt over the arena
  • Orange/Green
    • Rusee Photosynthesis - Caster makes barrage of plants grow and choke target
    • Caspienne Stonehenge - Caster creates a rock prison, then shatters it on top of target
    • Muguet Aborigine - Drumbeat sends everyone into hyper frenzy
  • Orange/Blue
    • Alpin Amplify - Caster traps target in bubble, then sends sonic waves through for damage
    • Leman Siriasis - Caster traps target in bubble, then sends light beams through for damage
    • Loie Seiche - Caster sends sonically vibrating tidal wave at target
  • Orange/Purple
    • Sigurd Sleet - Caster shatters a block of ice at target with sonic waves
    • Ascanio Dilate - Caster focuses light through ice lens to cause damage and blur
    • Ophelia Fracture - Caster uses low temperature/sonic wave combination for high damage
  • Orange/White
    • Walkyrie Sancturary - Caster gives party shields of light infused with holy that reduce all damage by 1/2
    • Ivoire Gospel - Caster asks heavenly voice to hit targets with leftover effects from hyper frenzy
    • Provins Scintillant - Caster uses holy light to heal all allies' wounds
  • Orange/Beige
    • Ceres Alacrity - Caster uses a hasted beam of light to hit target with radiation
    • Mais Fulmination - Caster creates a powerful explosion that causes a blinding light
    • Corail Torpedo - Caster shoots a vibrating bullet rock at target
  • Orange/Black
    • Carmine Affixiation - Caster pins target's shadow down, keeping target from moving
    • Fawn Susurrate - Mysterious voices drive target insane and inflict slow and poison
    • Ebony Rarefaction - Black hole sucks in light and disables target's magic
  • Orange/Gray
    • Lotus Dissever - Sonic vibrations trapped in wind slice target up
    • Aubusson Interferance - Huge wind storm blocks sound and scatters light, silencing target and disabling their magic
    • Bengale Aurora - Intense light streaming through vaccuum hits target with radiation damage
  • Gray/Red
    • Diogene Ignition - Caster compresses air around target and then blasts them with fire, creating a powerful explosion
    • Sparta Hellstorm - Caster sends a typhoon of torrental winds and fire towards target
    • Castor Consume - Caster uses wind to fan fire at target
  • Gray/Yellow
    • Tangara Braindrain - Caster uses winds and magnetism to stop everyone
    • Epis Thunderstorm - Caster charges wind-swept clouds to create a mass of lightning
    • Grenate Scarification - Caster uses wind to shoot a magnetically charged ball of metal at target
  • Gray/Green
    • Sphinx Torrent - Caster sends a tornado full of boulders across the arena
    • Lagune Pestilance - Caster shoots cloud of venoms across the arena
    • Serpolet Sandstorm - Caster uses cyclones of wind to create a massive sandstorm and sends it towards the target
  • Gray/Blue
    • Saphirine Evaporate - Wind flows through and takes water out of target's body, dehydrating them
    • Libellule Corrode - Acid rain thunderstorm is blown across arena
    • Ciel Cyclone - Winds stir up fierce whirlpool across arena
  • Gray/Purple
    • Eveque Floe - Wind picks up an ice shelf and then drops it on top of target
    • Digatale Hail - Ice balls drop into wind funnel and are shot across the arena
    • Lobelia Crystalize - Blast of wind covers arena and turns all targets to ice for damage
  • Gray/White
    • Argent Glitter - Wind funnel drives energy into target
    • Gentian Dazzle - Windstorm full of sparkles damages all targets
    • Taupe Aeon - Windblown hand of energy comes from sky, picks up targets, and drops them
  • Gray/Beige
    • Chartreuse Corridor - Blast of wind is streamed past target back and forward through time for damage
    • Russet Cross - Wind creates a sign on target; blast energy explodes in that sign for damage
    • Saffron Trigger - Wind pours into ball of blast energy, making it explode across the arena
  • Gray/Black
    • Palatine Tumor - Wind blows down target's throat and carries black energy with it, causing cancerous growths
    • Marine Growth - Wind pours into a black hole and expands it, covering the arena
    • Matelot Sear - Eclipse and freezing wind drops battlefield temperature down to damaging levels

4th Tier - Summon Spells

  • Red - Fire
    • Caloris - Female summon lets loose with a fireball that gouges the landscape and burns the target
    • Phlogix - Male summon turns himslf into a comet, smashes into his target, and explodes
  • Yellow - Electricity
    • Galvanon - Male summon throws battery acid on the target, then calls a lightning bolt to strike and incinerate them
    • Dynamo - Female summon shoots a lightning bolt into the target's body and out the other side
  • Green(Brown) - Earth/Space
    • Terrene - Female summon drops seeds into the ground, creating a massive, hyper-growing forest that covers the target
    • Nebulos - Male summon hops on a passng asteroid and rides it into the target like a cowboy
  • Blue - Water
    • Aquarna - Female summon telepathically holds currents of water in mid-air, then drops them into the target
    • Serostilin - Male summon turns into liquid and seeps into target's pores, then explodes out
  • Purple - Ice
    • Glazik - Female summon creates a far-reaching snowstorm that covers the target
    • Frostrus - Male summon drives the sharp end of a stalactite through the target's body, then smacks them upside the head with the thick end
  • White - Cure
    • Remeda - Female summon drops healing sparkles of energy over the party
    • Paroxyn - Male summon fires a huge spiral cannon of white energy into his target
  • Beige - Time/Blast
    • Chronos - Male summon fires a blast of energy that constantly hurts the target over decades of time
    • Detonamus - Female summon drops a ball of energy that splits and combines into a multiple ray cannon for mass damage
  • Black - Shadow/Gravity
    • Noctifern - Female summon blocks the sun with shadow, then throws a shadow on the target. The combo attack turns the target into a stone statue that then shatters for damage
    • Ballint - Male summon draws the target high into the skies with a black hole, then uses a black hole at ground level to make them slam into the ground at high speeds
  • Orange - Light/Sound
    • Twilinst - Male summon uses bursts of light for constant damage
    • Reverbila - Female summon uses twin amp pulses to blast the entire area for mass damage to all enemies
  • Gray - Wind
    • Tempism - Female summon uses a ball of wind to shoot the enemy away for damage
    • Typharnus - Male summon uses a gigantic wind funnel for mass damage to all enemies